Thursday, 18 June 2020

Nero 2000 (Bio-Syntax Method Oy, 1987)

Designed by Taisto Orre and David Cumberworth
Programming by David Cumberworth and Timo Kokkonen
Graphics by Timo Kokkonen
Questions and music selection by Taisto Orre
Published originally for the Commodore 64 in 1987.

IBM-PC version written by Timo Kokkonen
MSX version written by David Cumberworth
Both published in 1988.

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INTRODUCTION & DESCRIPTION


Some pieces of Finnish gaming history have been rather harshly scattered around with little hope of ever having the chance to get known to people, but lately, great amounts of archaeological findings have come up in the Finnish MSX scene. One of perhaps the most important findings has been the long-lost MSX version of the most famous computerized Finnish quiz game of all time, Nero 2000. Also, not much more than two years ago, Skrolli magazine found out the people behind the game and the company Bio-Syntax Method, on which they wrote an article for their first issue in 2018. So, before I continue into the actual article, I would like to take this opportunity to thank everyone who has made this comparison possible: Kasettilamerit, MP83, Tokamoka and NYYRIKKI , and whoever uploaded the DOS and MSX versions on the internet. It has been a long time in coming.

Saturday, 6 June 2020

2,000,000 visits! / UPDATES strikes back!


That's right, you read it right - the not quite as magical line as the previous one of 1,000,000 visits line, has been broken at last, although I never anticipated it coming to this after my year's near-constant absence. Having crossed that line in the year 2020 (less than a week before June, apparently) seems even more of an odd coincidence, because last month's comparison entries pushed the number of actual content articles over 200 (not including updates, achievements and other news), so I guess that's cause for more celebration! Anyway, I didn't post this blog entry just for these celebrations - that was merely coincidental to a dust-gathered post of UPDATES to old comparisons and perhaps even some other entries on the blog, with new surfacings of information and new versions of games having been released, etcetera.