Devised and originally written by Andrew and Phillip Oliver for the Amstrad CPC in 1986.
Graphics by the Oliver Twins and James Wilson.
Amstrad music and sound effects by Jon Paul Eldridge.
Atari and Commodore conversions by Adrian Sheppard.
Commodore loading screen by Steven Day.
Spectrum programming by Surjit Dosanj.
Spectrum graphics by Mervin James.
Atari, Commodore and Spectrum sounds by David Whittaker.
Design and artwork by Nigel Fletcher.
All versions published by Code Masters in 1987.
INTRODUCTION & GAME STATUS
In an attempt to make the Format Wars article series in Reset64 magazine slightly bigger, the already announced racing theme for issue #16 gave the opportunity to choose a game with more versions, but less content. I found myself two optional games to write comparisons of, and I chose to write them both - the other one is still waiting for the next issue of Reset magazine to be finished and eventually released, but I decided to release this comparison now, just to get rid of it. One of Code Masters' earliest hit games, Grand Prix Simulator, was designed by the Oliver Twins on their Amstrad CPC, but was ported to other platforms by developers other than themselves, which, if you read my comparison of Dizzy at FRGCB, should make GPS a much more interesting game to compare.