Monday 19 June 2023

Grand Prix Simulator (Code Masters, 1987)

Devised and originally written by Andrew and Phillip Oliver for the Amstrad CPC in 1986.
Graphics by the Oliver Twins and James Wilson.
Amstrad music and sound effects by Jon Paul Eldridge.
Atari and Commodore conversions by Adrian Sheppard.
Commodore loading screen by Steven Day.
Spectrum programming by Surjit Dosanj.
Spectrum graphics by Mervin James.
Atari, Commodore and Spectrum sounds by David Whittaker.
Design and artwork by Nigel Fletcher.

All versions published by Code Masters in 1987.

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INTRODUCTION & GAME STATUS


In an attempt to make the Format Wars article series in Reset64 magazine slightly bigger, the already announced racing theme for issue #16 gave the opportunity to choose a game with more versions, but less content. I found myself two optional games to write comparisons of, and I chose to write them both - the other one is still waiting for the next issue of Reset magazine to be finished and eventually released, but I decided to release this comparison now, just to get rid of it. One of Code Masters' earliest hit games, Grand Prix Simulator, was designed by the Oliver Twins on their Amstrad CPC, but was ported to other platforms by developers other than themselves, which, if you read my comparison of Dizzy at FRGCB, should make GPS a much more interesting game to compare.

Tuesday 6 June 2023

NGOTY: Tenebra (Public domain/BOBR Games, 2021)

Designed and written by Ali "Haplo" Pouladi, with occasional level design by Marukpa.

Originally released to public domain for the Commodore 64 in 2021, and an updated version "Tenebra Extended" published by BOBR Games in 2022.

Tenebra Extended was ported to Amstrad CPC, Commodore Plus/4 and Sinclair ZX Spectrum in 2022, and to Nintendo Entertainment System (NES), Commodore Amiga and MSX in 2023 by Haplo.

Rewritten for Windows, Linux and Macintosh by Haplo in 2022.

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INTRODUCTION & GAME STATUS


When I began writing this comparison, it was February 2023, and I decided to wait for the Amiga version of Tenebra to arrive, which was hinted about in January, before I finished up this comparison. Of course, once the Amiga version was finally released in April, work got in the way and delayed the release of this comparison/review, but here it is, finally. In case you're still out in the blue on what Tenebra is, it's one of the most praised puzzle games of recent years on all the 8-bit machines it has been released for so far, and was popular enough to spawn a sequel in October 2022 for the Commodore 64 and Plus/4. UPDATE! - 19th of June, 2023: Haplo surprised Tenebra fans today by released an MSX version of the game, so information on that version will be included as soon as I have written it (might be in already).