Design and graphics by Steve Brown
Programming by Richard Leinfellner
Music and sounds by Keith Miller
Published originally for the Commodore 64 by Palace Software in April 1985.
Published in North America by Broderbund in 1986.
Conversion for the Sinclair ZX Spectrum:
Programming by Simon Dunstan and Tony Barber as "The RamJam Corporation"
Graphics by Steve Brown
Published by Palace Software in June 1985.
Conversion for the Amstrad CPC:
Programming by Richard Leinfellner
Graphics by Steve Brown
Music and sounds by Richard Joseph
Published by Palace Software in November 1985.
Also released as "Hexenküche" in Germany.
Unofficial version for Commodore 16/+4 written by Thomas Sasvári and released as "Hexenküche" by TCFS in 1990. (NOTE: This was brought to my attention after the original post by a reader, and the entry has been updated accordingly.)
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INTRODUCTION & GAME STATUS
The sudden appearance of yet another Halloween in the calendar prompted me to dig out this beast of a game from my to-do list. Cauldron was never one of my particular favourites in its genre, due to reasons you will likely understand shortly by reading this article, but for its history of conception, it deserves to be featured on the blog. Besides, it's b-side (Evil Dead) has already been compared many years ago, and of course, what would Halloween be without a properly thematic entry?