Both games originally written by Andrew Walker, with music by Paul Hodgson, and published for the Commodore 64 by Taskset in 1983 and 1985, respectively.
Super Pipeline converted for the Sinclair ZX Spectrum by Simon F. Finch for Viper Software, and published as "Pipeline" by Consolidated Software Marketing Ltd. in 1985 as a two-for-one release with "S.O.S."
Super Pipeline II converted for the Sinclair ZX Spectrum by Nic Shulver and Steve Cook, and published by Taskset in 1985.
Super Pipeline II converted for the Amstrad CPC by Taskset (details unknown) and published by Amsoft in 1985.
Super Pipeline unofficially converted for the Commodore Plus/4 by TLC, and released by Coroners (CNS) in 1993. Published in a German disk magazine called "Club Info 16".
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INTRODUCTION & GAME STATUS
Some of the best early C64 games had the sort of quality that you would find in early Famicom and Master System games, and sometimes even arcade games. In most cases, these would have been converted from the 8-bit Atari computers, but in a few cases, they would have been C64 originals. Andrew Walker's two Super Pipeline games would fall into that category, and I'm actually kind of amazed, that these two games never found their way onto the NES/Famicom. I suppose it wouldn't have worked because they didn't feature Mario as the protagonist. Anyway, I decided to write this comparison now, because I had been planning it for over three years already, with the original purpose being one of these games' comparisons being planned for the now defunct Reset64 magazine, but other things got in the way; and also, I talked myself out of it before, because none of the other versions would have been able to beat the C64 original in any way. Well, I suppose that wouldn't even be the point this time around, because there are the other two versions for both games that would require deeper inspection, and that's what we're doing here today.





