If you didn't read Part 1 of the comparison of Super Off-Road from last week, it should be noted that all things concerning the game's playability in its different variations was dealt with in that post. As it really is the more important bit in this comparison, I urge you to read that before reading Part 2. If you don't care as much about the gameplay, or have read the first part already, then feel free to continue.
Sunday 24 July 2022
Ivan "Ironman" Stewart's Super Off-Road (Leland Corporation, 1989) - Part 2
Sunday 17 July 2022
Ivan "Ironman" Stewart's Super Off-Road (Leland Corporation, 1989) - Part 1
A FEW WORDS BEFORE WE START...
Now quite a long time ago, a request was made by a reader who commented by the name "The Gambler" to write a comparison of one of my all-time favourite arcade racing games that has been ported to pretty much all the major computers and consoles at the time. As Super Off-Road had been on my to-do list for a long time already, I decided to tackle it now, because there's already a video comparison of it on YouTube from Gaming History Source - which will naturally be linked at the end of the comparison. Despite of that, Super Off-Road proved to be such a large undertaking, that I'm going to split this comparison in two parts - the first time doing so since I did the Epyx sports games comparisons many years ago.
Because there are so many versions of Super Off-Road, and so many different people working on most different versions, it was necessary to write this pre-amble, and do a separate Credits section for a change. Hold on to your cowboy hats and click to read on!
(Note: The entire comparison just went under slight maintenance due to neglect in checking for proper information on the release dates. The originally mentioned 1994 release date for the Sega Megadrive/Genesis version was suggested by MobyGames.)