Programming by Kosei Matz
Music by Norio Nakagata
Graphics by Satoru Chan
Engineering by SIG-EL
Debugging by M. Taguchi
Supervising by Sing Kozima
Originally released for the arcades by Namco/Dempa in 1985.
Developed for the Amstrad CPC, Commodore 64 and Sinclair ZX Spectrum by Binary Design (1001 Ltd.):
Amstrad and Spectrum programming by Matthew Rhodes
C64 programming by Michael Delves
Amstrad and Spectrum graphics by Ste Pickford
C64 graphics by Lee Cawley
Music by Jason C. Brooke
Published by Mastertronic in 1987.
Converted for Sharp X68000 by Yodel, with sound by Hideya Nagata. Published by Dempa Microcomputer Software in 1989.
INTRODUCTION & GAME STATUS
One thing Mastertronic never got properly recognized for was their arcade conversions, mostly because they didn't do all that many of them, and those that they did were largely made after they merged with Virgin Games in 1988. Prior to that, Motos represented one of Mastertronic's earliest ventures into arcade game licencing. This could have been one of the reasons why the eventual merging with Virgin was necessary, since Motos wasn't really one of the most celebrated arcade games in its time. Now, though, it makes an interesting study.