Friday 24 March 2023

Trailblazer (Gremlin Graphics, 1986)

Developed by Mr. Chip Software. Designed and written by Shaun Southern with additional graphics by Andrew Morris. Originally published for the Commodore 16/+4 by Gremlin Graphics in 1986.

Commodore 64 version also written by Shaun Southern with title screen by Andrew Morris; published in 1986.

Atari 400/800 version ported from Commodore 64 by Amin Hoque, and published by Gremlin Graphics in 1986.

Amstrad CPC, Sinclair ZX Spectrum and MSX versions: Programming by Chris Kerry, Peter Harrap and Shaun Hollingworth. Additional Amstrad programming by Greg Holmes. Additional MSX programming by Colin Dooley and Greg Holmes. Graphics by Terry Lloyd and Peter Harrap. Spectrum and MSX loading screen by Steve Kerry. Amstrad music by Ben Daglish. Published by Gremlin Graphics in 1986.

Atari ST version: Programming by Shaun Hollingworth, Greg Holmes, Peter Harrap and Colin Dooley.
Graphics by Steve Kerry. Published in Europe by Gremlin Graphics and in North America by Mindscape in 1987.

Some unofficial versions are included in their own section after the main comparison.



Because February was such a hectic month with three entries, I wanted to lower the pace and focus on just one big entry for a properly classic game this month. Actually, work on the comparison of Trailblazer started late last year already, but was postponed due to finding out about two relatively new unofficial conversions, one for a machine I had never even heard about before - Tesla PMD 85. Well, now is the time, and here's to hoping this classic ball-rolling game gets the comparison it deserves.

Friday 3 March 2023

YouTube update: My Nostalgia Trip Games returns!

Yes, you read that correctly, it's time for the fifth round of My Nostalgia Trip Games, and this season brings you a new theme tune, a new title sequence and the ultimately necessary inclusion of emulated gameplay footage, and some other minor adjustments.

The 61st episode is the first one to do so, as we travel into the world of arcade games, which are not only impractical/impossible to collect without a storage hall (and funds), but also impossible to record high quality gameplay footage from their screens. Of course, the main focus will still be on unemulated material, but since I really have no room for more retro gear in the house, this is the way to go. For what it is, I hope you still enjoy these trips down my memory lane.

By the way, if you know of some low-cost lighting equipment for using a green screen, feel free to throw in a comment. =)