Amstrad CPC, Atari ST, Commodore Amiga and Sinclair ZX Spectrum versions written by Kevin Parker, with graphics by Robin Chapman. Additional programming for the Commodore Amiga version by Nigel Edwards. Music for the Amstrad CPC version by Andy Severn and A. Brown.
Commodore 64 version written by Andrew Challis. Graphics by Robin Chapman. Music by Keith "Howlin' Mad" Harvey.
Apple ][ version written by Andrew Pines, based on the Commodore 64 version.
IBM-PC version developed by Visionware, Inc: Programming by S. Chan and Robin Kar. Graphics by Robin Chapman and Matthew Crysdale.
All of the above versions originally written in 1986, but published for the European market by Pandora, and for the North American market by Mindscape in 1987.
Atari 8-bit version written by Kees Beekhuis, with graphics by Robin Chapman. Published by Atari Corporation in 1988.
Unofficial conversion for the Commodore Plus/4 written by Mucsi, with additional graphics by Jeva. Released by Muffbusters in 1990.
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INTRODUCTION & GAME STATUS
Previously on FRGCB: Sega tried to push themselves on the simultaneous four-player gaming market with something perhaps a bit too different from Atari's smash hit, Gauntlet. Today's entry takes the other path, and in a way, does Gauntlet in a single-player mode, and takes the action to World War II. Allegedly, Into the Eagle's Nest was heavily inspired by the movie "Where Eagles Dare", so naturally, I had to watch the movie for the first time in perhaps over 20, maybe even closer to 30 years. It's a great movie for its time, I have to admit, but I could only see some very basic resemblance in the game. The movie's screenplay was written by Alistair MacLean, while doing a novel of it simultaneously, so perhaps there are some differences worth examining, but I have no time for it right now, nor do I believe the comparison between the book and the movie to be fruitful in connection to the game. And in any case, the game is the more important subject here, so let's get on with it.