Designed and written for the Sinclair ZX Spectrum by John Heap.
Amstrad CPC version by James Software Ltd.
Commodore 64 version by Denton Designs:
Programming by Trevor Inns; Graphics by Trevor Inns and Steve Wahid.
All the above versions released in Europe by Ocean Software in 1986, and the C64 version released in North America by Thunder Mountain in 1986. Also released as "Escape" in Germany.
Enterprise 128 version also released by Ocean Software in 1986, but no details are known.
IBM-PC conversion by Malcolm J. Herd for Denton Designs, and published by Ocean and Thunder Mountain in 1987.
Unofficial Atari 400/800 conversion based on the C64 release written and released to
public domain in 2015.
Programming by Mariusz Wojcieszek
Loading screen and graphics by José Pereira
Title screen by Filippo Santellocco
Music by Marek Pešout
Sound effects by Bartlomiej Wieczorkowski
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INTRODUCTION & GAME STATUS
In further attempt at bringing more balance out of the C64 reign on this blog, I decided to take a deeper look at The Great Escape, which was among the first games I ever had for my own C64. Because at the time, I was disappointed in the game being black-and-white, slow and almost soundless, I never really got to enjoy the game for what it does offer. Later on, I have become to appreciate the design choices, but I have yet to fully understand what makes The Great Escape tick. So, this is also an attempt at finally getting my head around and into the game that is considered a classic by many.