Developed by Artech Digital Entertainments, Inc.
Designed by Paul Butler and Rick Banks.
Commodore 64 version:
Programming by J. Stuart Easterbrook and Lise Mendoza
Graphics by Grant Campbell
Music and sound effects by Paul Butler
IBM-PC version by Dynamix, Inc.:
Programming by Greg Rose and Lincoln Hutton
Graphics by Tom Collie and Connie Braat
Sounds by Bryce Morcello
Amstrad CPC & Sinclair ZX Spectrum versions:
Programming by Nick Wilson
Graphics by Imagitec Design Ltd.
Unknown credits: Mick Hanrahan, Barry Leitch, Gavin Wade and Adrian Ludley
Originally released for the Commodore 64 in North America by Accolade in 1987, and for the IBM-PC compatibles in 1988. European distribution, including Amstrad CPC and Sinclair ZX Spectrum versions by Electronic Arts in 1988.
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INTRODUCTION & GAME STATUS
Along with the other thematic changes to the blog's calendar, I'm also trying to unravel the mess that is the combined list of old requests and games that are still logical and relatively easy to do before taking my next break and moving on to focus more on the 16-bit games. Today's entry had actually been sitting in the wishlist for some years, so whoever wished for this one back whenever, here's to you.