Monday, 19 June 2023

Grand Prix Simulator (Code Masters, 1987)

Devised and originally written by Andrew and Phillip Oliver for the Amstrad CPC in 1986.
Graphics by the Oliver Twins and James Wilson.
Amstrad music and sound effects by Jon Paul Eldridge.
Atari and Commodore conversions by Adrian Sheppard.
Commodore loading screen by Steven Day.
Spectrum programming by Surjit Dosanj.
Spectrum graphics by Mervin James.
Atari, Commodore and Spectrum sounds by David Whittaker.
Design and artwork by Nigel Fletcher.

All versions published by Code Masters in 1987.

---

INTRODUCTION & GAME STATUS


In an attempt to make the Format Wars article series in Reset64 magazine slightly bigger, the already announced racing theme for issue #16 gave the opportunity to choose a game with more versions, but less content. I found myself two optional games to write comparisons of, and I chose to write them both - the other one is still waiting for the next issue of Reset magazine to be finished and eventually released, but I decided to release this comparison now, just to get rid of it. One of Code Masters' earliest hit games, Grand Prix Simulator, was designed by the Oliver Twins on their Amstrad CPC, but was ported to other platforms by developers other than themselves, which, if you read my comparison of Dizzy at FRGCB, should make GPS a much more interesting game to compare.

Tuesday, 6 June 2023

NGOTY: Tenebra (Public domain/BOBR Games, 2021)

Designed and written by Ali "Haplo" Pouladi, with occasional level design by Marukpa.

Originally released to public domain for the Commodore 64 in 2021, and an updated version "Tenebra Extended" published by BOBR Games in 2022.

Tenebra Extended was ported to Amstrad CPC, Commodore Plus/4 and Sinclair ZX Spectrum in 2022, and to Nintendo Entertainment System (NES), Commodore Amiga and MSX in 2023 by Haplo.

Rewritten for Windows, Linux and Macintosh by Haplo in 2022.

---

INTRODUCTION & GAME STATUS


When I began writing this comparison, it was February 2023, and I decided to wait for the Amiga version of Tenebra to arrive, which was hinted about in January, before I finished up this comparison. Of course, once the Amiga version was finally released in April, work got in the way and delayed the release of this comparison/review, but here it is, finally. In case you're still out in the blue on what Tenebra is, it's one of the most praised puzzle games of recent years on all the 8-bit machines it has been released for so far, and was popular enough to spawn a sequel in October 2022 for the Commodore 64 and Plus/4.

Saturday, 20 May 2023

Panther (Mastertronic, 1986)

Designed and written by Peter Adams for the Commodore 64, and published by Mastertronic in 1986.

Converted for the Atari 8-bit computers by Chuck Peavey for Sculptured Software, and published by Mastertronic in 1987.

Music and sound effects for the Commodore 64 and Atari 400/800 versions by David Whittaker.

Converted for Sinclair ZX Spectrum by Tom Lanigan and Ed Knight for MC Lothlorien Ltd., and published by Mastertronic in 1989.

---

INTRODUCTION & GAME STATUS


Even with my severe off-blog workload, I simply couldn't let May pass without at least one Mastertronic comparison, and so I picked one of the few ones left somewhat at random - a game that I had never given any notice before now. The single point of inspiration for choosing Panther was its positive comparison to a more classic diagonally scrolling isometric shooter, Blue Max, which was one of the first comparisons I ever made for FRGCB. The comparison is inevitable at any case, since the original C64 version of Panther was written by the very same person, who converted Blue Max from the Atari computers to the C64, Peter Adams.

Wednesday, 26 April 2023

Kid Niki: Radical Ninja (Irem/Data East, 1986)

Developed by Irem Corp. and released to the arcades by Irem in Japan as "Kaiketsu Yanchamaru", and by Data East in North America in 1986.

Nintendo NES/Famicom version developed and published by Irem Corp. in 1987.

Apple II and Commodore 64 versions ported by Quicksilver Software, Inc., and published by Data East in 1988.

---

INTRODUCTION & GAME STATUS


Kid Niki is not a game I have ever heard anyone really talk about, likely because it was never actually released in Europe, even for the NES. The only time I ever even tried the game out was the Commodore 64 version, which also goes by an alternative name, "Kid Niki to the Rescue", even though the cover art has the same title as all the other versions. That one time I tried Kid Niki out on the C64 was an experience I'm likely to never forget due to the game's cringyness. Now, I thought I might try the other versions out, because it's such an unusual collection of versions of a game of this type, and I'm hoping for at least the Apple version being equally cringeworthy to the C64 port. Let's see.

Wednesday, 19 April 2023

FRGR #14: Mr. Seek - Kaivosseikkailu (Teknopiste, 1985)

Written by Jari Paulin for the Spectravideo SVI-318/328 and MSX computers, and published by Teknopiste in 1985.

The cover picture here is a composite of two images, as an attempt to recreate a clean image of the original packaging as closely as possible.


---

INTRODUCTION


Perhaps a bit unexpectedly, we have a review of a Finnish game to separate the April of Abominations' two comparisons. The area of Finnish game developing history that has always baffled me the most is for the Spectravideo and MSX computers. Basically, the two systems walked hand in hand, and were somewhat compatible, but had to have their own versions released, if the creator wanted to expand their audience a bit. This incompatibility issue didn't really occur to me, until I bought a bunch of SVI tapes for my MSX collection, and found out they weren't compatible - two of the games also being Finnish, the other of which I have already written about a few years ago - Space Satellite. The other game is Mr. Seek - Kaivosseikkailu (A mining adventure), which has taken me a few years to get to play on my MSX, which then helped me to get the game working on MSX emulators. By no means, Mr. Seek could be considered anything close to the best Finland has to offer for the MSX and SVI computers, but it is perhaps one of the more well-known ones, seeing as there are dumps and documentation of it available online. Anyway, let's see what this little oddity has to offer.

Wednesday, 12 April 2023

James Bond 007: A View To A Kill (Domark, 1985)

Designed by David Bishop and Chris Palmer for Tigress Marketing Ltd.

Commodore 64:
Programming by Grant Harrison
Graphics by Grant Harrison, Nichola Blades and Robert Ritson
Music arranged by Antony Crowther
Speech synthesis by B. Jones

Sinclair ZX Spectrum:
Programming by Tony Knight, Daryl Bowers, Gary Burfield-Wallis, Grant Harrison, Garry Knight and Argentino Trombin (with thanks to Sadie)
Graphics by Nichola Blades and Robert Ritson
Music arranged by Antony Crowther
Speech synthesis by David Aubrey Jones

Amstrad CPC version by the Software Technicians.

Tangerine Oric-1/Atmos version by Severn Software.

MSX version's credits are unknown.

All versions published by Domark in 1985.

---

INTRODUCTION & GAME STATUS


Many years ago, I did a comparison of James Bond 007 by Parker Brothers, where I was pondering on whether I would ever bother to write about any of the Bond games by Domark, because they're most of them more or less unplayable. Well, because of an equally unlikely event happening, that I'm taking part in two James Bond theme song concerts here in my home town (the concerts are tomorrow and the day after), I decided to prepare a comparison of the first Domark Bond game to go with the other thing hand in hand. Let's just hope this proves at least as a learning experience - I'm not expecting any enjoyment out of it. Thus, a new month theme starts here at FRGCB: April of Abominations.

Friday, 24 March 2023

Trailblazer (Gremlin Graphics, 1986)

Developed by Mr. Chip Software. Designed and written by Shaun Southern with additional graphics by Andrew Morris. Originally published for the Commodore 16/+4 by Gremlin Graphics in 1986.

Commodore 64 version also written by Shaun Southern with title screen by Andrew Morris; published in 1986.

Atari 400/800 version ported from Commodore 64 by Amin Hoque, and published by Gremlin Graphics in 1986.

Amstrad CPC, Sinclair ZX Spectrum and MSX versions: Programming by Chris Kerry, Peter Harrap and Shaun Hollingworth. Additional Amstrad programming by Greg Holmes. Additional MSX programming by Colin Dooley and Greg Holmes. Graphics by Terry Lloyd and Peter Harrap. Spectrum and MSX loading screen by Steve Kerry. Amstrad music by Ben Daglish. Published by Gremlin Graphics in 1986.

Atari ST version: Programming by Shaun Hollingworth, Greg Holmes, Peter Harrap and Colin Dooley.
Graphics by Steve Kerry. Published in Europe by Gremlin Graphics and in North America by Mindscape in 1987.

Some unofficial versions are included in their own section after the main comparison.


---

INTRODUCTION & GAME STATUS


Because February was such a hectic month with three entries, I wanted to lower the pace and focus on just one big entry for a properly classic game this month. Actually, work on the comparison of Trailblazer started late last year already, but was postponed due to finding out about two relatively new unofficial conversions, one for a machine I had never even heard about before - Tesla PMD 85. Well, now is the time, and here's to hoping this classic ball-rolling game gets the comparison it deserves.