Designed by Shaun Southern and Andrew Morris
Developed by Magnetic Fields
Commodore Amiga version:
Programming by Shaun Southern
Graphics by Andrew Morris and Jeremy Smith
Music by Ben Daglish
Atari ST version:
Programming by Shaun Southern and Dave Makin
Graphics by Andrew Morris and Jeremy Smith
Music by Ben Daglish
Amstrad CPC version:
Programming by Steve Marsden and Dave Cooke for Spidersoft
Music by Ben Daglish
Sinclair ZX Spectrum version by Spidersoft; no further credits are known.
The Commodore Amiga, Atari ST, Amstrad CPC and Sinclair ZX Spectrum versions
were all published by Gremlin Graphics in 1990.
Commodore 64 version:
Programming by Jason H. Perkins
Music by Ben Daglish
Published by Gremlin Graphics in 1991.
Nintendo Entertainment System version (uncredited):
Produced by Gremlin Graphics
Graphics by Paul Gregory
Music by Barry Leitch
Published by Electro Brain Corp. exclusively for the North American market in 1991.
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INTRODUCTION & GAME STATUS
Here's a relatively big one to finally start the year 2026 here at FRGCB. At least, Super Cars was a relatively big series in our small Amiga-based community back in the olden days, and of course, the first sequel was an even bigger thing than the original game was. To be honest, most of us didn't even know Super Cars even had a third game, because it was only ever released on the PC's in 1996, by which time most of us had already moved on to more advanced racing games. Anyway, since Super Cars II was only released on three 16-bit platforms, the original game seemed like the more interesting choice to do a comparison of. Besides, having found out only recently about the existence of the NES version, I was rather interested to know, how these six versions line up. I suppose it's only inevitable, that I find myself also comparing the two games to each other occasionally.
