Friday, 13 September 2024

Nemesis the Warlock (Martech, 1987)

Designed and written by Creative Reality.
Game concept by David Dew, Jason Austin and Michael J. Archer.

Amstrad CPC version:
Programming by Neil Dodwell and Jason Austin
Graphics by David Dew
Sounds by Rob Hubbard

Commodore 64 version:
Programming by Michael J. Archer
Graphics by David Dew
Sounds by Rob Hubbard

Sinclair ZX Spectrum version:
Programming by Jason Austin and Michael Archer
Graphics by David Dew
Sounds by Rob Hubbard

All versions published by Martech in 1987.

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INTRODUCTION & GAME STATUS


As a reasonably quick one to fill the gap between August and the upcoming Ocean October, I decided to take a look at a game, that I knew from previous experience, would not be too complex to write about. My first memory of Martech's Nemesis the Warlock was reading about it from a Finnish games yearbook in the late 1980's, where the reviewer mentioned the game's ultra-violent approach, which instantly piqued my interest, being a horror fan from an early age. It wasn't a particularly praising review, but the concept of games being ultra-violent was a new idea to me then, and I did wonder, how would this style be approached in a computer game. So, having only ever played the C64 version, I wanted to finally see, how the two other versions compared to it.