Wednesday, 27 March 2024

Zynaps (Hewson Consultants Ltd., 1987)

Sinclair ZX Spectrum version:
Designed and written by Dominic Robinson; In-game graphics by Stephen J. Crow; Loading screen by John M. Phillips; Music by Steve Turner.

Commodore 64 version:
Designed by John Cumming and Dominic Robinson; Programming by John Cumming; Graphics by John Cumming and Stephen J. Crow; Music by Nigel Grieve.

Amstrad CPC version:
Programming by Michael Croucher and Dominic Robinson; Graphics by Stephen J. Crow and Mark R. Jones; Music by J. Dave Rogers.

Amstrad CPC, Commodore 64 and Sinclair ZX Spectrum versions published by Hewson Consultants Ltd. in 1987.

Atari ST version:
Programming by Howie Davis; Graphics by Pete Lyon; Music by J. Dave Rogers.

Commodore Amiga version:
Programming by Howard Ball and Neil Metcalfe; Graphics by Pete Lyon; Music and sound effects by Giulio Zicchi.

Atari ST and Commodore Amiga versions developed by Microwish Software, and published by Hewson Consultants Ltd. in 1988.

Cover/poster art by Steve Weston.

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INTRODUCTION & GAME STATUS


Happy Easter, everybody! Having known this was going to be a busy March for me, I chose to put all my blogging focus on one of the last games I remember from my original Spectrum days (ca. 1984-1987), that I was somewhat obsessed about: Zynaps, Hewson's input into the already vast enough range of Gradius variants. I didn't know it at the time, nor did I give it much thought until years later, but now it seems somewhat obvious, that the game was originally designed for the ZX Spectrum. Despite being very likely the first game of its kind that I ever played, the genre didn't appeal to me even then, so I never did become all that good in Zynaps, but in an attempt to finally get better at it, I decided to give this game its turn now.