Developed and published by Konami to the arcades in 1987.
Commodore 64 version:
Programming by David Collier and Allan Shortt
Graphics by Simon Butler and Shaun Ridings
Music by Martin Galway
Sinclair ZX Spectrum version:
Programming by Andrew Deakin and Michael Lamb
Graphics by Ivan Horn
48k Music and sound effects by David Whittaker
128k Music and sound effects by Jason C. Brooke
Amstrad CPC version:
Programming by James Higgins and Michael Lamb
Graphics by Ronnie Fowles
Music and sound effects by David Whittaker
Published in Europe by Ocean Software in 1987.
Arcade and Commodore 64 versions published in North America as "Boot Camp" by Konami in 1987 and 1989.
Converted for the IBM-PC compatibles by James R. Sletzer, with artwork by Brenda Johnson, and
published by Konami in 1989.
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INTRODUCTION & GAME STATUS
Since the early days of FRGCB, I have been wanting to do more comparisons of sports games that I have always enjoyed to some degree, but found them impossible to make reliable observations of, thanks to peculiarities of emulation. With my purchase of an Amstrad CPC 464 last year, these games are gradually opening up for comparisons, but there are still some aspects that cannot be taken into consideration. For example, the original Combat School arcade game had a trackball and two buttons, instead of a joystick, so I cannot actually do any reliable observations on that version. Happily, the global version, which was manufactured and released in 1988, had a joystick instead of a trackball, so I can use that in this comparison. It's been a long time coming, and now it has the honour of ending this year's Ocean October.