Tuesday, 28 January 2020

Unique Games: Afterlife, Part 3

Continuing the celebrations of a new decade, and because it's been 4 years since I did my last UG: Afterlife entry, I thought this would be a good time to revisit this particular series. Considering the amount of time passing since the previous one, there should be plenty of interesting, exclusive and perhaps even unique games to browse through, so let's get straight on it!

Thursday, 9 January 2020

My Nostalgia Trip Games continues!

Just a quick update this time. In case you haven't noticed, I've been sporadically making content for my YouTube channel, the prominent series being My Nostalgia Trip Games, for which I made 16 episodes last year, featuring mostly unemulated gameplay footage. There's also a few unemulated Let's Play videos, as well as the most recently started series of comparison accompaniment videos, which are all compiled of emulated footage, just for the sake of convenience. Links to all the videos can be found under the VIDEOS menu item here.

As the header implies, the second "season" of My Nostalgia Trip Games has started with the first entry for MS-DOS games. This time, the footage is practically emulated due to DOSbox+Fraps being the only method I have of getting footage recorded. But next time, it's back to unemulated business as usual.


Thursday, 2 January 2020

Dragonfire (Imagic, 1982)

Originally designed and programmed by Bob Smith, and published by Imagic for the Atari 2600 in 1982.

Converted in 1983:
Mattel Intellivision version by Alan Smith, with graphics by Dave Durran. Commodore VIC-20 version by Tim Yu. Both versions published by Imagic.

Converted in 1983 for the Sinclair ZX Spectrum by Jim Rothrock; published in 1984 by Cheetahsoft.

Converted in 1984: Apple II version by Imagic; details unknown. ColecoVision version by David Ross, with graphics by Matthew Sarconi and Wilfredo Aguilar. Commodore 64 version by Bob Smith and David Ross (to be confirmed); published by Imagic.

Also converted in 1984 for the Tandy TRS-80 CoCo by Frank Ellis, with graphics by Matthew Sarconi; published by Tandy Corporation.

Unofficial conversions: Commodore 64 remake written with Garry Kitchen's Gamemaker by Fabian Del Priore in 1990; Atari 400/800 version written by Kemal Ezcan in Turbo Basic for a Zong magazine release in 1993; Sinclair ZX Spectrum version called "Dragonfire ZX" was made by Luca Bordoni with AGDx in 2018.

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INTRODUCTION & GAME STATUS


With no real time to make plans for an actual Christmas/New Year's entry for 2019, here's something at least perhaps a bit unexpected, so... Happy New Year, everybody, and welcome to 2020! While starting to write this entry, I was having a difficult time thinking of any other game in the history of my blog, that started its life as an Atari 2600 game. There is a perfectly good reason for that, however: apart from some random gaming through emulation, I had not been properly initiated to the Atari 2600 gaming lore until a few months ago, when I finally bought my very own Atari 2600jr, along with about a dozen games to start with - Dragonfire being one of them. Thus began a new obsession.

Dragonfire was one of Imagic's bigger successes, along with classics such as Atlantis, Cosmic Ark and Demon Attack. Sadly, the company did not recover from the North American video game crash of 1983, so their legend is forevermore tied firmly to the Atari 2600. As are their games, to be honest, since most of the positive reviews and nostalgia are directed towards the Atari versions of the games, not their conversions. So, we are here to find out, whether that's at all sensible or not.