Originally designed and scripted by Ron Gilbert and Gary Winnick for the Commodore 64.
Script Creation Utility for Maniac Mansion (SCUMM) designed by Ron Gilbert, Aric Wilmunder and Chip Morningstar. Art and animation by Gary Winnick. Programmed by Ron Gilbert, David Fox and Carl Mey. Music by Christopher Grigg and David Lawrence. Sound effects by Christopher Grigg. Special support for the Apple ][ conversion by F. Randall Farmer.
Released for the Commodore 64 and Apple ][ in 1987 by Lucasfilm Games.
Converted for the IBM-PC compatibles by Ron Gilbert, Aric Wilmunder and David Fox, with sounds by David Hayes and David Warhol. Released in 1988 by Lucasfilm Games.
Converted for the Commodore Amiga and Atari ST computers by Aric Wilmunder, Edward Kilham and Steve Hales. Sound effects for the Amiga version by Brian Hales, and for the Atari ST version by David Warhol and Daniel Filner. Released in 1989 by Lucasfilm Games.
Converted for the Nintendo Famicom by Jaleco in 1988, and released only in Japan in 1989.
Conversion for the Nintendo Entertainment System by David Stifel. Re-scripted by Ron Baldwin. Graphics by Harrison Fong and Mike Ebert. Music by Psychadelic Brie, George Alistair Sanger, David Govett, David Hayes, David Warhol, Christopher Grigg and David Lawrence. Released in 1990 by Jaleco in USA and Europe.
NOTE: In the above list of credits, you only see the most directly involved personnel. If you are interested to see a more thorough list, visit
MobyGames.
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INTRODUCTION & GAME STATUS
In the light of Lucasfilm Games' first actual graphic adventure game having its 30th anniversary this year, I decided to write about their next game in the line, because Labyrinth turned out to be a bit impossible to write about due to its versions for Japanese computers. Also, I was planning on writing about Maniac Mansion for this Halloween, but due to unforeseen circumstances, things got delayed. But also, it could well be, that SCUMM also celebrates its 30th anniversary this year - it hasn't been documented that well, really: the only known facts are that Maniac Mansion was released in October, 1987; the idea of the game was conceived around 1984-85; and that its actual development took 18-24 months. Make of it what you will. So, while I'm running late on getting a second game for the Halloween theme, I thought I might as well extend this season a bit.