Based on Jose Gonzalez's original game Classic Japanese Monster Castle, released by LOKOsoft in 1991 for the ZX Spectrum 48k.
Concept, programming, graphics and sound effects by na_th_an. Originally released as freeware for the Sinclair ZX Spectrum 48k in 2007.
Converted for the Amstrad CPC by the Mojon Twins in 2009, powered by PSG Player by WYZ and cpcrslib by Artaburu. Uses Exomizer 2 decompressor for Z80 by Metalbrain.
Converted for the Commodore 64 by the Mojon Twins in 2010: Programming by Algarbi, graphics by Nathan Asshantti and Domingo Alvarez, music by Sascha Zeidler and Mikael Backlund.
Converted for the Sinclair ZX81 by the Mojon Twins in 2011: Programming and graphics by na_th_an, concept and story by the Mojon Twins, level design by Zemman, Anjuel and Jf_Jara.
Original cover art by Pagantipaco. Cover art for the ZX81 version by Anjuel.
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INTRODUCTION & GAME REVIEW
It's been a long while since I did my last New Game Of The Month, so I figured it's time to dig up another one of these, since the single one I had on my research list was thematically suitable for October. This time, it's not a particularly NEW game as such, since we're talking about a game that was released 8 years ago already, but the word "New" in the series name implies games that were released long after the machines' commercial demise, so in that sense, the word is still valid. As for the selected game having much to do with our current Halloween theme... well, perhaps Classic Japanese Monster Castle isn't the most frightening title ever in any possible way, but I guess it wasn't really meant as such. But classic Japanese monsters? I admit that I'm really out of my league here, but I don't think a single-screen puzzle-platformer with creatures... well, a creature, to be more precise, just barely resembling some sort of monster that anyone could have made up move around without any inclination of appearing scary really fits the bill. But let's not get too much ahead of ourselves.