Developed by Core Design Ltd.
ATARI ST and COMMODORE AMIGA versions:
Coding by Simon Phipps. Graphics by Simon Phipps and Terry Lloyd. Music and sound effects by Ben Daglish, David Pridmore, Simon Phipps and Terry Lloyd. Other miscellaneous bits by Bob Churchill, Rob Toone, Simon Phipps and Terry Lloyd.
AMSTRAD CPC conversion by David Pridmore. COMMODORE 64 conversion by Stuart Gregg with music by David Pridmore. DOS conversion by David Pridmore and Stuart Gregg, with art by Terry Lloyd. SINCLAIR ZX SPECTRUM conversion by Terry Lloyd. Published for the European market by Firebird Software Ltd., and for the North American market by MicroPlay Software in 1989.
Unofficial conversion for the MSX2 by Paragon Productions in 1992. Another unofficial conversion for the ACORN ARCHIMEDES by The Hitmen Software in 1995. Remade for the 128k AMSTRAD CPC+ computers in 2009 by Carl-Stephane Berquez, BDC Iron and MacDeath.
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INTRODUCTION & GAME STATUS
One of the most important platforming games of the late 80's was born alongside the hype of what was at the time supposedly final part in the series of Indiana Jones movies - the Last Crusade. Rick Dangerous did what hadn't been properly done before: it brought the action aspect of Indiana Jones successfully into computer games - much more so than Montezuma's Revenge. All the official Indy games had been more or less half-arsed attempts, but Rick Dangerous was made as a humorous, although playable and challenging tribute to everyone's favourite archaeologist. The style of the game was familiar to most 80's gamers, of course, since most of Core Design, the team behind the game, had been former employees of Gremlin Graphics. Such a success the game turned out to be, that it spawned not only a sequel, but worked as the basic blueprint for the same company's greater success formula in Tomb Raider. But let's focus on the original, shall we.