Developed for the Commodore 64, Commodore Amiga and IBM-PC compatibles by Electronic Arts. Designed by Michael Abbott, Nana Chambers and Michael Kosaka. Programmed by Michael Abbott and Nana Chambers. Graphics and animation by Michael Kosaka, Michael A. Lubuguin, Cynthia Hamilton, Connie Braat and Peggy Brennan. Music and sound effects for the Commodore Amiga and DOS versions by Rob Hubbard. Music and sound effects for the Commodore 64 version by Dave Warhol. Produced by Don Traeger, Jim Rushing, Happy Keller and Jon Horsley. Technical Assistant: Jesse Taylor.
Production Manager: Zina J. Yee. Graphics Director: Nancy L. Fong. Package Illustrator: Steve Lyons.
Released for the Commodore 64 and IBM-PC compatibles in 1990, and for the Commodore Amiga in June 1991.
Converted for the Nintendo Entertainment System by Konami, and released by Ultra in the US in February 1991, and in Europe in October 1991.
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INTRODUCTION & GAME STATUS
Instead of finishing off this year's Christmas season with a traditional Epyx sports title, I decided to go for something slightly lighter. Ski or Die from Electronic Arts still keeps the tradition within the winter sports theme, but it has less events than any of the Epyx multi-event sports games, and this one was only ever released for four platforms, in contrast to, for example, Winter Games' twelve. But strangely enough, Ski or Die does have some old Epyx blood in it: Michael Kosaka was involved in the making of Summer Games II and World Games before co-designing Ski or Die.