Street Rod has earned its place in gaming history by being the first 3D first-person car racing game with the ability to fix and modify your cars. The creators also had enough sense of style to place it in the year 1963, when rock'n'roll was the hip thing and everyone who was everyone was apparently street racing with their hot rods.
At Lemon Amiga, Street Rod has been rated with a 8.27 score from a total of 74 votes, 49 voters at Lemon64 have given it 8.3, and at Abandonia, 6189 people have rated the PC version an average 3.3, while the editor has given it a 4.0 out of 5. It's not necessarily one of the greatest or most valued games ever, but it certainly has a good cult following, with at least two sequels in the making by indie developers.
DESCRIPTION & REVIEW
The short description was already given in the section above, but I'll give you some details before getting into the playability bit.
Your mission is to build a car, win some races, progress to get the best car available and win a road race against The King, get his car and his girlfriend. You start by looking at a newspaper from the used cars section, with $750 at hand. You can't get much with it, but you'll be able to get a car and modify it enough to win a few races.
Your garage is a wondrous place, the likes of which haven't been seen in too many games since the two Street Rod games. You can change tires, transmission, different parts of the engine, chop the roof, detach bumpers, paint your car and add a sticker to your door. When you're in need of spare parts, or if you're thinking of buying a new car, just take a look in the paper. Now, I know that lots of modern games have all of this stuff featured in some way, but rarely there's such nice animation and that level of participation to working with your cars, as in Street Rod. The sequel made this part even bigger with more parts to handle, but since this is not a twofer, I'll not get any further into that one.
Out of your garage, there's only two places to go: Gus's gas station to fill 'er up, and Bob's Drive-In, where you can challenge other drivers for either a drag race or a road race. Both races happen on the same road, only the drag race takes a short straight section of it. You can check your potential opponent's engine, and decide whether he or she could be a good match (or more particularly, the loser) in the next race. If you choose to have a drag race, your choices are to bet $10 or $50, or just race for the heck of it. If you choose to have a road race, you can make a bet for $25, $100 or you can even bet your car in the game - pink slips. If you win a pink slips race, you'll win your opponent's car to yourself.
The car parts always wear down, so you will have to buy quite a lot of them. This makes the game quite strategic, so you will always have to think clearly how much you're going to bet in a race, and how are you going to spend your money when you have very little of it. Note that you should always, or at least after every other race, tune your engine to keep your car running as swiftly as it possibly can. Luckily, this doesn't cost anything, but what will annoy the heck out of you at the beginning of the game is how much money you're going to have to spend on tires alone. But hey, racing wears the tires out more than normal driving, so it shouldn't come as a surprise. The only other thing you need to worry about is the cops. When the sirens start the wailing, you know you're facing a lottery ticket in a few seconds, so you'd better keep an eye on your speed-o-meter.
I decided not to write a twofer from these two games, because I have never managed to complete the sequel. The original Street Rod, though, I have completed on all the platforms it was released on. Which is strange, because I only learned about the Commodore 64 version's existence a few years ago, and tried it for the first time less than a year ago. I can't say I particularly enjoyed the C64 version, having gotten used to the other two, but it says a lot about this game's power to addict, that I still went on to complete it in a few days. Too bad I wasn't doing this blog back then, I could've had good screenshots ready... Anyway, it's not quite as good as a racing game as Test Drive is, but the main focus is really on the garage thing, and that's what makes the racing all the more interesting and will keep you at it, if you're at all into this sort of thing.
Whichever of the versions you happen to have, all of them are multiloaders in one way or another. The thing is, it's pretty useless to compare the loading times in this game, because the DOS version will beat the other two in speed due to hard drive capabilities, and the C64 version can't play these sorts of games anywhere near the speed that its big brother does. It's just useless, and this time, I can't be bothered. Sorry. But I'll give you a hint: if you really want to play the C64 version, get yourself an SD2IEC or something like that, so you don't have to change disk sides all the time, and then to speed it up a bit, get a fast load cartridge. Also, the Amiga version supports external disk drives, so buy one, and you'll save some time from switching disks. Anyway, the DOS version wins here, no surprises there.
Obviously, it's not the instant gratification type of a game that is so popular nowadays. Every action takes some time to accomplish, but it's the animations and the feeling of actually doing something that makes it an enjoyable experience. But all of that is explained above, in essentials, so the only obvious thing left to explain are the differences between the three versions.
The car modifying and fixing bit is really what makes this game tick, but even that can be pretty damn tedious, if you have a slow joystick controlled C64 version at hand. But it's still much better than not having one at all. I don't own a C64 mouse, but I've read that you can use the 1530 mouse as a joystick substitute. But it's not really too bad, when you compare it to the driving bits, and even they are not completely useless, because they've been eased up enough to make them playable. I'm pretty sure the C64 couldn't have handled the amount of obstacles and stuff that's included in the big machine releases, but I counted something like 14 or 15 curves in the road. Although the driving bits are tediously slow, it's still surprisingly smooth, and doesn't feel too bad overall, when you consider it's still C64.
Having played the C64 version for a bit too long for one sitting, I forgot that the other two versions are so much quicker to handle in the racing bits. Most particularly, when you're revving up at the starting line, your cars in the C64 version seem to be just as quick at building up revs as accelerating in any gear. On the other versions, the cars rev up as instantaneously as they really should, I imagine, and it's easier to destroy your engines at the line, if you're not careful. One thing I felt that was a bit more unresponsive on the AMIGA was changing the gears, but I'm not really sure if it was more about the cars I used or the gearboxes, because I played it on WinUAE and a real Amiga to compare the feel, and they both had the same problem. You just really have to be more precise with the gearchanges, but it just isn't responsive enough.
The DOS version, on the other hand, plays like a dream, even compared to the Amiga. There's just no delay or problems in responsiveness whatsoever, and the non-existing loading times just help to enhance the playing experience. There are more obstacles on the road, but since it's easier to play anyway, it doesn't really matter. The road race on the Amiga version seems to be the longest one, but has one less roadworks bit and more curves. In the DOS version, the driving feels more like you're in charge of the car instead of the car being in charge of you.
When it comes to modifying and fixing your cars, the Amiga version looks better, but since it plays slower due to constant disk accessing, it just isn't as pleasurable to play. So, all in all, the DOS version seems to be more about the pleasure of driving and tweaking, and the Amiga version seems to be more about the tunes and graphics. The C64 version seems to exist simply because it can, although it hasn't been said anywhere, which version came out first. The Amiga was the last one to have one, so it's not exactly a wonder that it felt the most developed of the three.
This is why it took me such a long time writing this entry. The time it takes to play this game through on every machine it was released on (emulated, of course) is just horrendous because of the loading times, and I didn't even go so far as to compare EVERY opponent and EVERY car in EVERY colour. This is just the obvious bits, which I think will - or should - suffice. So, let's start with the 8-bit one.
|Commodore 64 title sequence.|
|DOS title sequence.|
Our second contestant is the DOS version, where, despite the slight roughness, the car and the
two young people inside look remarkably close to the cover art. The license plate shows a lot
more people this time, most of them different from the C64. Here you can also see who did what,
at least in some way.
|Commodore Amiga title sequence.|
|Copy protection screens, left to right: C64, DOS, Amiga.|
|Newspapers, left to right: C64, DOS, Amiga.|
version looks clearly the least smoothed out, and instead of having a little icon at the lower right
corner showing a miniature garage, you get a button saying "DROP IT". The DOS version at least has
some nicely different fonts, and an overall more pleasing presentation. Of course, the same idea
was taken and developed further for the AMIGA, where the newspaper actually got some life-like
shading, and of course, the car adverts got some more colour.
In the DOS version, everything starts to look closer to what Magic Partners were probably thinking of, but the colour palette and the VGA monitors' rough way to handle pixels don't make it all that inviting. At least the game plays with no loading times, so you can't complain. The only thing that looks like it was very little changed from the C64 version is the engine, which looks strangely flat and lifeless. But still, the engine and transmission modding screens are now small windows on top of the garage screen. Two new things have been added in the garage for the DOS version: a bottle, which you can take a drink from - although you shouldn't, and the sticker box to spend some more money on uselessly to make your car look more teenage than is necessary. Nice, but useless.
Sometimes, you need to get some gas, so you click on the jerry can in your garage, and you'll automatically drive to Gus' Gas. Every version of the gas station looks radically different, but there's some similarities as well. Gus' Gas is built alongside some regular looking brick house, with a chimney, an iron fence and some trees around the house. Gus is always seen sleeping on his chair in a backwards leaning fashion. There's always two tanks for pumping gas, of which only one is available to your using. And finally, there's always a Coca-Cola vending machine somewhere in the picture, although on the C64, it looks more like a telephone box. Somehow, it seems that there's either a Gus' Gas station chain in 1963's Los Angeles, or it's always situated in a different part of town in each game. In the C64, you can't really make out where it is, but the PC version has it somewhere in the outskirts of the town, near some mountains, and the Amiga version has it in the town center. Also, the C64 version doesn't have a washrag, the PC version has but you can't use, the Amiga version has one and you can use it, but it doesn't have any effect. Somehow, I like the PC version's looks the best in this one bit, although the Amiga is clearly the prettiest.
|Gus' Gas, left to right: C64, DOS, Amiga.|
|Bob's Drive-In, left to right: C64, DOS, Amiga.|
|Racing, left to right: C64, DOS, Amiga.|
|Challenging The King, screens from Amiga (left) and DOS (right).|
|Speeding tickets from C64 (left) and DOS (right).|
As mentioned at the beginning, rock 'n' roll is the theme here, and that goes for the soundtrack as well. The radio at your garage will play some of your favourite 50's (yes, it really is more 1950's than 1960's) style rock 'n' roll songs when you're fixing your ride. If you click on the radio to "squelch it", you'll hear that rock 'n' roll no more. The decision you make about having the music in the garage will affect the rest of the game, so if you turn the garage radio off, there will be no music elsewhere either. But, I suppose it'll be easier on most of your nerves to turn the radio off after you're done with fixing your car.
There's at least three songs in the AMIGA version that I could recognize as something very much like some real old rock 'n' roll tunes, namely "See You Later Alligator", "Shake, Rattle and Roll" and something closely resembling "In The Mood", which is actually a jazz standard.
Naturally, due to the lack of memory in use, the C64 version only has one tune on a constant loop. It's based on Fats Domino's "Boogie Woogie Baby", and takes 32 seconds to loop. It can become bothersome more quickly than the Amiga soundtrack, but it's still a nicely fitting tune.
The DOS version only has the beeper to use, so it's monotonal. Still, the tunes are recognizable as something like old times rock 'n' roll, but the way the instruments get on each other make the song recognition nearly impossible. At least there's at least 3 songs that repeat back-to-back, so it's not too bad. And you can always turn the music off.
Other sounds include using tools in the garage, gas pump at the gas station and car motor sounds, which vary from motor to motor. Also, when you crash, you'll hear a crash, and when the cops are after you, you'll hear a siren wailing. And that's pretty much everything you'll hear in this game, but it's quite enough, considering the genre.
I'd say, if it wasn't for the beeper music and the fact that you couldn't really adjust the PC speaker's volume unless you're playing on DOSbox, the DOS version would sound relatively good. But because we have to take such things into consideration, I have to say the C64 version wins the PC in this occasion. The Amiga version clearly wins, because it has everything in abundance, and in an ear-pleasing format.
Street Rod was one of the earlier examples of games having bigger development teams due to the amount of work they would require. Whoever the Magic Partners were, they certainly created work. For a game brought to life by a team of 19 people, from what I counted off the license plates, almost everyone working on a different version, it's pretty remarkable that all three versions came as close to each other in playability and overall feel as they did. I've got a feeling that the C64 and DOS versions were developed and released simultaneously, considering the people involved in both cases, but it could be that the C64 version was the first one as well. Some people from both versions went on to work on the Amiga version to be released the year after. By no means are any of them equal to each other, but considering the machines, they were all quite remarkable achievements, and I might say, brilliant games in their own rights very much worth owning if you possibly could. Nowadays, they are entirely too rare for my pocket, and I can't say that they were all that common back when it was a new game, either. It's one of those games that got popular through piracy, I'd say.
I grew up on the Amiga version, and I love the graphics and the soundtrack. If it weren't for the slow loading times and the slightly unresponsive controls, it would be my favourite, but as it is, the DOS version takes the cake. Mathematically, the results are as follows:
1. AMIGA: Playability 2, Graphics 3, Sounds 3, Loading 2 = TOTAL 8/10
2. DOS: Playability 3, Graphics 2, Sounds 1, Loading 3 = TOTAL 6/9
3. C64: Playability 1, Graphics 1, Sounds 2, Loading 1 = TOTAL 4/5
Hope you enjoyed it, comments and suggestions are now more welcome than ever, having finally
noticed to enable comments from other than Google account owners. =P
|Ending sequence: Amiga (above) and DOS (below).|