Port for the Sinclair ZX Spectrum 48k:
Programming by Yuri "Jerri" Potapov. In-game graphics and music by Paolo "Dark Horace" Arus. Loading screen by Einar Saukas. Published as digital freeware in 2014, and also a physical release by RetroWorks.
Port for the Sega Megadrive/Genesis:
Programming by Mun/MoonwatcherMD. Graphics by Gerardo Herce, Felipe Monge Corbala, Daniel Nevado and Igor Errazkin. Sounds by Paolo Arus and Manuel Gómez. Cover by Felibe Monge Corbala, Masterklown and Ozar Midrashim. Published digitally at itch.io and as a physical cartridge by PlayOnRetro and Mega Cat Studios in 2017.
Port for the Commodore 64:
Programming by Antonio Savona. Graphics by Saul Cross. Music by Gryzor and Saul Cross. Package design by Jason MacKenzie. Published by Double Sided Games and Psytronik Software in 2019.
Also released for Linux, MacOS, OUYA, Pandora, Nintendo Wii, GCW0 and Sony PlayStation Portable. The game is also reported to be in the making for at least MSX, ColecoVision, Commodore Amiga (AGA) and Sega Dreamcast.
INTRODUCTION & GAME REVIEW
Due to the imminent arrival of yet another Halloween, and despite my previous lack of planning ahead, I decided to rush out a comparison of a few select versions of one of the most celebrated retro-styled horror-platforming games of the last decade: l'Abbaye des Morts. The reasons for only doing a comparison of a select few versions are simply, that most of the versions are basically carbon copies of the original, that it would be stupid going through all of them and finding nothing of importance, and secondly, I personally don't have access to most of the required hardware. So we only focus on the most retroest conversions currently available, in addition to the original.