Previously, we left California in a state of discord and mayhem, as the 8-bits were taking the lead over the 16-bits. Of course, like so often before, the games originally developed for a certain kind of a machine rarely translates well onto other platforms, but some of the console versions were of a surprisingly good quality, and were sometimes even better than the original. While working on Part 2, I have also updated Part 1, since I posted it a bit hastily before having figured out all the gameplay aspects of all versions, so you might want to read it through before heading on to the conclusive part. But if you're more interested in graphics and sounds, as well as the overall scores, feel free to continue with this entry.
Wednesday, 28 June 2017
Thursday, 15 June 2017
Converted for the Amstrad CPC, MSX and Sinclair ZX Spectrum computers by Choice Software in 1987.
Converted for the Apple ][ computers by Carl Mey, Edwin Reich, Ed Chu, Brian Fleming and Kevin Norman in 1987.
Conversion for the IBM-PC compatibles by Epyx, Inc in 1988: Programming by Gil Colgate, Dan Duncalf, Dave Farquharson, David Miller, Ken Nicholson, Lee Powell and Ken Rogoway. Graphics by Sheryl Knowles, Muffy McCosh, Gail Rathbun and Steve Snyder. Directed by Matthew Householder.
Converted for the Commodore Amiga by Westwood Associates, and published by Epyx, Inc. in 1988: Programming by Michael Legg, Barry Green and Louis J. Castle. Graphics by Maurine Y. Starkey, Louis J. Castle, Jenny Martin and Sheryl Knowles. Sounds and music by Christopher Grigg, Karl Lehenbeuer, David Hayes, Steve Hales and Chris Ebert. Project management by Brett W. Sperry, Matthew Householder and Ronald J. Fortier.
Converted for the Atari ST by Choice Software, and published by Epyx, Inc. in 1988: Programming by Colin Gordon. Graphics by Sharon Connor. Music by Ben Daglish.
Apple //GS version developed by Designer Software, and published by Epyx, Inc. in 1988: Programming by Jimmy Huey and Dan Chang. Graphics by Jenny Martin and Sheryl Knowles. Music by Bill Bogenreif. Project management by Matt Householder and Ron Fortier.
Atari 2600 version written by Peter Engelbrite and Steve A. Baker, and published by Epyx, Inc. in 1988.
Sega Master System conversion programmed by Mark Cerny, and published by SEGA of America, Inc. in 1989.
Converted for the Atari Lynx by Epyx, Inc. in 1989: Programming by Pete Wierzbicki, Stephen Jungels, James Donald and Larry Abel. Graphics by Matthew Crysdale, Susan Greene, Jenny Martin, Arthur Koch, Paul Vernon and Sheryl Knowles. Music by Robert Vieira and Alex Rudis. Additional help by Robert J. Mical and Dave Needle.
Converted for the Nintendo Entertainment System by Rare and published by Milton Bradley Co. in 1989: Graphics by Tim Stamper (uncredited). Music by David Wise (uncredited). Other involvement (shown in high scores, otherwise uncredited): Poppi, Kevin Bayliss, Paul Proctor, Tess, Sweep and Rachel Edwards.
Converted for the Sega Genesis/Megadrive in 1991 by Mihály Brudnyák, József Molnár and László Szenttornyai, with graphics and animation by Talent, sounds by András Magyari and film linking by Gyuri Szollosi. Published by SEGA of America, Inc. in 1991.
INTRODUCTION AND GAME STATUS
Since the first seasonal Epyx two-parter, I have attempted to have one of these at least once a year. A year ago, the obligatory Epyx sports game comparison of the year was Summer Games II, and since then, I have had requests to write yet another one, more particularly of California Games. I'm not sure, whether this will be the last one I make, or not, because there's still World Games to consider as being part of the original series; it all depends on how long I have the energy to write this blog. But a comparison of California Games is what people have asked for, so it's what you shall be given this summer.