Monday, 24 February 2014
Commodore 64 graphics by Greg Holland and Russel Comte. ZX Spectrum graphics by Frank Oldham.
Commodore 64 music by Neil Brennan. ZX Spectrum music by Consult Computer Systems.
INTRODUCTION + GAME STATUS
This entry was originally written for an exclusive release in the RESET magazine, a new Commodore 64 themed PDF magazine, so it's relatively short. Because of the limited space of a page-oriented media, I felt that choosing a less cross-platformwise available game for my first RESET comparison would do the trick. If you have read the magazine entry, there's no actual point in reading this anymore, but this blog version of the same comparison features more screenshots (along with tiny edits of the text), which might be of some interest to you.
Thursday, 20 February 2014
Converted by Tim Martin for the Commodore 64 in 1984, and released by Broderbund.
Converted for the arcades in 1985 by Irem Corporation.
Converted by Irem Corporation for the NES and MSX in 1986, and released by Broderbund.
Tim Martin's underrated classic Spelunker has gained an unfairly bad reputation over the years, mostly because of Irem's lacklustre conversion for the arcades, which in turn was converted for the NES and MSX later on, almost completely missing the basic idea of the original game. So, I felt I might as well shed some light on the game's origins, and give as full a comparison of the five released versions, particularly as the indie hit Spelunky (very loosely based on Spelunker) has become such an enormous phenomenon lately.
Friday, 14 February 2014
Commodore 64, 1986: Code by Zach Townsend - Graphics by Karen Davies - Music by Ben Daglish
Amstrad CPC, 1987: Written by John Gibson
While working on another, slightly more time-consuming entry for next week, I got inspired by a recent Lemon64 thread promoting a YouTube review of the C64 Cobra to make a comparison of it. Generally, Cobra as a cultural object is not all too well remembered. As a Stallone movie, it was a badly received action thriller in the style of a music video and unremarkable characters, and as a game, it was mostly regarded as a fitting piece to go with the movie, although the Spectrum game is commonly thought of as a technical masterpiece in Spectrum game developing. I wouldn't know one way or another, but I think that overall, Cobra is an underrated classic in 80's tastelessness that fits the era perfectly in its own peculiar way.
Sunday, 9 February 2014
Konami's "The Goonies": Two different versions were created and released for the MSX home computers and Nintendo Famicom/Euro-NES in 1986, the latter of which was also released for the Nintendo Disk System, and later converted for the NEC PC-8801 and Sharp X1. Finally, the Nintendo version was also released for the arcades as both a PlayChoice-10 coin-op and a VS. System.
Saturday, 8 February 2014
Which brings me to the second achievement: my comparisons have gained a new channel of publication, in form of a new retrogaming magazine called Reset, available for download at CBM8BIT.COM. My first exclusive comparison there is featured in issue #2, now available here (which is why I waited on releasing this post).
Massive expressions of gratefulness goes to so many people out there I won't be going into detail at the moment. Perhaps sometime in the far future when I decide to end this blog, I will give all the credit where the credit is due, but for now, thank you all for reading!
Next up, another game I teased about in my "So Far So Good" post in the beginning of December, so stay tuned... =)