Amstrad CPC, MSX and Sinclair ZX Spectrum versions:
Programming by Víctor Ruiz Tejedor
Graphics by Víctor Ruiz Tejedor and Santiago Morga B.
Loading screen by Javier Cubedo
Music by Manuel Cubedo
Amstrad and Sinclair versions published by Dinamic Software (Spain) and Imagine Software (rest of Europe) in 1986.
MSX version published by Dinamic Software and Imagine Software in 1987.
Commodore 64 version:
Programming by Zach Townsend
Graphics by Andrew Sleigh and Jane Lowe
Music and sound effects by Fred Gray
Published by Imagine Software in 1987.
Commodore Amiga version:
Programming by Marc Wilding
Graphics by Simon Butler
Music and sound effects by David Whittaker
Published by Imagine Software in 1987.
Atari ST version:
Programming by Marc Wilding
Graphics by Steven Cain
Music and sound effects by David Whittaker
Published by Imagine Software in 1988.
IBM-PC compatibles version:
Programming by Victoriano Gomez
Title screen by Javier Cubedo
Published by Dinamic Software in 1989.
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INTRODUCTION & GAME STATUS
In the 80's, and to some extent, 90's as well, Spanish game developers were more or less known primarily for using highly suggestive imagery for game cover art, perhaps to render themselves more appealing to more adult audiences. Before this style would take off properly, Dinamic Software did publish a few reasonably highly considered games, such as Saimazoom, Camelot Warriors and the home conversions of the arcade game West Bank. One of Dinamic's most well-known game series would take off with Army Moves from 1986, which I personally found through Ocean's game compilation called Live Ammo on the C64. I figured, now would probably be a good time to dig into all seven versions of the game, as I have been trying to balance things out a bit here on the blog, and I have strong suspicions that the C64 version might not win this time. Let's see.






