Friday, 25 April 2025

The Train: Escape to Normandy (Accolade, 1987)

Developed by Artech Digital Entertainments, Inc.
Designed by Paul Butler and Rick Banks.

Commodore 64 version:
Programming by J. Stuart Easterbrook and Lise Mendoza
Graphics by Grant Campbell
Music and sound effects by Paul Butler

IBM-PC version by Dynamix, Inc.:
Programming by Greg Rose and Lincoln Hutton
Graphics by Tom Collie and Connie Braat
Sounds by Bryce Morcello

Amstrad CPC & Sinclair ZX Spectrum versions:
Programming by Nick Wilson
Graphics by Imagitec Design Ltd.
Unknown credits: Mick Hanrahan, Barry Leitch, Gavin Wade and Adrian Ludley

Originally released for the Commodore 64 in North America by Accolade in 1987, and for the IBM-PC compatibles in 1988. European distribution, including Amstrad CPC and Sinclair ZX Spectrum versions by Electronic Arts in 1988.

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INTRODUCTION & GAME STATUS


Along with the other thematic changes to the blog's calendar, I'm also trying to unravel the mess that is the combined list of old requests and games that are still logical and relatively easy to do before taking my next break and moving on to focus more on the 16-bit games. Today's entry had actually been sitting in the wishlist for some years, so whoever wished for this one back whenever, here's to you.

Monday, 7 April 2025

Master of the Lamps (Activision, 1985)

Originally conceived by Russell Lieblich.
Designed and programmed by Peter Kaminski for the Commodore 64, with music and additional programming by Russell Lieblich, and published by Activision in 1985.

Adapted for the Amstrad CPC and MSX computers by James Software Ltd. in 1985.

Atari 400/800 conversion by David R. Lubar.

Apple II conversion by Dan Thompson.

All versions published by Activision in 1985.

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INTRODUCTION & GAME STATUS


Welcome to the new, reinvented April at FRGCB! Instead of abominations, we're now focused on American publishers, that might or might not begin with the letter A. This year's American April's chosen publishers both start with A, so it's all phonetically appropriate. Of course, this doesn't mean there won't be any abominations here in the future, but I have chosen two rather good games for a change, one of which has been in the to-do list for many years now. This first game, though, is an old Activision favourite of mine, that doesn't seem like any other game ever made, which is what Activision were really good at in the 80's.