tag:blogger.com,1999:blog-7514691251207559863.post9102132431007594543..comments2024-03-27T14:11:33.233+02:00Comments on FRGCB - Finnish Retro Game Comparison Blog: Heaps of updates!FRGCB Dudehttp://www.blogger.com/profile/16754639927704915007noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7514691251207559863.post-20746583979695147762016-11-21T01:14:09.439+02:002016-11-21T01:14:09.439+02:00Oh, cool! Thanks for the info, I'll update all...Oh, cool! Thanks for the info, I'll update all that stuff the next time I'm posting something! =)FRGCB Dudehttps://www.blogger.com/profile/16754639927704915007noreply@blogger.comtag:blogger.com,1999:blog-7514691251207559863.post-83158938062187428202016-11-17T05:32:00.593+02:002016-11-17T05:32:00.593+02:00Hi Finnish guy! Thanks for the review(s) of Sabote...Hi Finnish guy! Thanks for the review(s) of Saboteur!<br />It was actually Mike Richardson who wrote the DOS version of Sab2 - although it was based on my Speccy/CPC version. The graphics were CGA (cutting-edge back then!) so the only other set of colours available would have been Black, Cyan, Magenta & White, which would have been horrible! You're right about the keyboard though. Even asking an old PC to tell you which key (singular) had been pressed was a slow process. Fortunately PC's are a bit more game-friendly these days :-)Anonymoushttps://www.blogger.com/profile/03651754807253415315noreply@blogger.comtag:blogger.com,1999:blog-7514691251207559863.post-15372271453976301032014-01-31T14:16:11.405+02:002014-01-31T14:16:11.405+02:00Hi! Thanks for the comment. I kind of thought that...Hi! Thanks for the comment. I kind of thought that might be the case with the graphics, and I can certainly understand your decisions regarding graphics, and appreciate your concern regarding the copyright issue. However, one cannot but compare it to the original, and it might take some time to adjust to the changes. I am eagerly awaiting for the 64k version, though, and once you get the controls just right, I'm pretty sure Rocket Smash will make it to be at least #2 on my top Jetpacs list. =)FRGCB Dudehttps://www.blogger.com/profile/16754639927704915007noreply@blogger.comtag:blogger.com,1999:blog-7514691251207559863.post-32217801948879968592014-01-31T11:22:39.865+02:002014-01-31T11:22:39.865+02:00Hi, I am John Christian, the programmer of Rocket ...Hi, I am John Christian, the programmer of Rocket Smash. Thanks for reviewing the game, and for the 64kb version I will take a look into the fall speed which you have made a comment on. It might be that we haven't quite pinned down the controls.<br /><br />Just to comment the "blockiness" we really wanted to use the full graphics possibilities for the C64 where the multicolour mode has these wide pixels (actual screen resolution is 160x200). We could have done a highres version but then the graphics would be very bland and franky "spectrum like" which we really wanted to avoid.<br /><br />Also its important to know that Jetpac is a copyright owned by Rare which again is owned by Microsoft, so we really couldn't convert the game 1:1 which might have given us problems with the copyright owners. So Rocket Smash is really an "ode" to the original game with some additional stuff we added to make it a tad different, it was never really meant to be a direct port even though Saul Cross who did the graphics had a lot of graphics that looked like the original (even loading screen) at first.John Christianhttps://www.blogger.com/profile/09327557625354177427noreply@blogger.com