tag:blogger.com,1999:blog-7514691251207559863.post6298142217181351530..comments2024-03-27T14:11:33.233+02:00Comments on FRGCB - Finnish Retro Game Comparison Blog: Uridium (Hewson, 1986)FRGCB Dudehttp://www.blogger.com/profile/16754639927704915007noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-7514691251207559863.post-84301915603328952572016-05-29T03:00:59.432+03:002016-05-29T03:00:59.432+03:00Could be. I'm using the same exact version of ...Could be. I'm using the same exact version of FCEUX, so it could be a bad rom file, but I did try multiple versions and all of them had the same problem. I have no idea how to check either the iNES header or MD5, can you give me some guidance there?FRGCB Dudehttps://www.blogger.com/profile/16754639927704915007noreply@blogger.comtag:blogger.com,1999:blog-7514691251207559863.post-26077058312528781592016-05-27T16:11:04.421+03:002016-05-27T16:11:04.421+03:00I'm not seeing any problems with the NES rom i...I'm not seeing any problems with the NES rom in FCEUX 2.2.2. Maybe the mirroring bit is wrong on your copy? The iNES header (first 16 bytes) should be 4E 45 53 1A 02 04 31 with the rest all 00, and the MD5 of the file should be AB2BEAFB0C71D58F9B08A0A8C005B254.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7514691251207559863.post-13008586514343009632015-12-11T01:17:38.234+02:002015-12-11T01:17:38.234+02:00Oh, and I forgot to add: I guess my scoring method...Oh, and I forgot to add: I guess my scoring method is just something we have to agree to disagree on. Perhaps in the future, I shall dispose of scoring altogether.FRGCB Dudehttps://www.blogger.com/profile/16754639927704915007noreply@blogger.comtag:blogger.com,1999:blog-7514691251207559863.post-41679079812420273662015-12-11T01:15:44.775+02:002015-12-11T01:15:44.775+02:00Indeed. You just said in your last paragraph (befo...Indeed. You just said in your last paragraph (before your 2 cents) what I was about to point out: this blog is NOT about the machines the games are on. It's about how the games compare against themselves regardless of the machines. If I have been too harsh with the Spectrum version, it's because it's how I experienced it held up against all the other versions. I don't know anything about hardware sprites or software sprites, I'm not a programmer - I'm a gamer, and I judge things as I see from the point of a view of a gamer, and I'm not - I repeat, I'M NOT interested in how well a game is programmed, if it works to its advantage. And once again, the scores are literally based on their placing on each section's results, and don't tell the whole truth - they're only there for lazy readers, but since you're a long-time reader, you should know that by now. I guess I'm doomed to repeat myself forever.FRGCB Dudehttps://www.blogger.com/profile/16754639927704915007noreply@blogger.comtag:blogger.com,1999:blog-7514691251207559863.post-52522884367716134332015-12-10T22:24:32.787+02:002015-12-10T22:24:32.787+02:00Hello, I think you have been too harsh with the Sp...Hello, I think you have been too harsh with the Spectrum version, although I must say I could be somewhat biased becaused it was the one I grew up with; but I also experienced the original C64 one, and while reckoning it's an overall better experience, I think you should have taken into account the fact that Uridium on the Spectrum has objectively clean, fast and smooth graphics and scrolling despite being it all done on a machine without any aids (e.g. hardware sprites), so assigning a mere 1 to the Spectrum version's graphics and sound is way too severe in my opinion.<br /><br />The way you put it, it seems the Spectrum version is absolute garbage (6 vs. 20), which is not. I do not agree with judging "the versions of the game in spite of the hardware they were released on" because a) they are objective factors which cannot be overlooked and b) successfully coping with hardware limitations is the sign of good programming. Which is precisely what Dominic Robinson did - up to the extent that even Braybrook himself said they were "little short of a miracle"<br /><br />If we were to judge, for instance, a coin-op conversion for the C64, Spectrum, Amstrad etc., without taking the target machines' limitations into account, they would all be garbage in comparison with the original.<br /><br />Just my 2 Euro cents!Alessandro Grussuhttp://www.alessandrogrussu.itnoreply@blogger.comtag:blogger.com,1999:blog-7514691251207559863.post-74393494324328313492015-12-05T13:09:18.222+02:002015-12-05T13:09:18.222+02:00Uridium Plus on C64 shows some hardware specificat...Uridium Plus on C64 shows some hardware specification too, in that case, because C128 CPU is faster (2 MHz) and game utilises this additional power to display more objects on screen, maybe some additional effects that I'm not aware of. Perhaps ATARI ST and DOS versions are similar and also able to detect and use some enhanced hardware?<br /><br />Thank you for great article!Grzegorzhttps://www.blogger.com/profile/08613190512699793622noreply@blogger.comtag:blogger.com,1999:blog-7514691251207559863.post-23870046994002833752015-12-04T02:01:33.626+02:002015-12-04T02:01:33.626+02:00The Braybrook/Graftgold loader was actually the fi...The Braybrook/Graftgold loader was actually the first variant of Freeload - Uridium being the first to use it (Paradroid, when it was re-released as the "competition" edition, was probably the 2nd - the original used Novaload (and a custom loader in some releases)). Here is some info about Freeload from its designer himself, Paul Hughes - http://www.pauliehughes.com/page3/page3.htmlAnonymoushttps://www.blogger.com/profile/18340778801705698366noreply@blogger.com