tag:blogger.com,1999:blog-7514691251207559863.post4373897076010873501..comments2024-03-27T14:11:33.233+02:00Comments on FRGCB - Finnish Retro Game Comparison Blog: DuckTales: The Quest For Gold (Walt Disney Computer Software, 1990)FRGCB Dudehttp://www.blogger.com/profile/16754639927704915007noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7514691251207559863.post-62826144591675674832014-02-03T16:42:55.376+02:002014-02-03T16:42:55.376+02:00Yeah, I know what you mean, and I was well aware o...Yeah, I know what you mean, and I was well aware of it when I started on this blog. It is unfair, but then again, there are some games that play better on the 8-bits compared to the 16-bits because of lazy conversions. If I want to do a thorough comparison of any game, I have to include ALL the versions available, not just the 8-bits or 16-bits (although I usually skip on the modern official conversions, such as the ones for iDevices or cellphones, because they don't belong in the original run of releases, unless it's a remake for an old device). What's the most imporant thing in the end for a gamer is not how big of an achievement it is for a developer - it's how comfortable it is to play, regardless of the platform. The colour palettes are of a secondary (if that much) importance, but for a thorough comparison of a gaming experience, all things most connected to the player must be considered. I can understand the developer POV in a songwriter's capacity, but I can't talk much about what I don't know about that much.FRGCB Dudehttps://www.blogger.com/profile/16754639927704915007noreply@blogger.comtag:blogger.com,1999:blog-7514691251207559863.post-91040216244319051692014-02-03T13:49:06.730+02:002014-02-03T13:49:06.730+02:00I really enjoy your comparisons, but I often feel ...I really enjoy your comparisons, but I often feel comparisons between 16bit and 8bit versions is a bit unfair in general. Commenting colour palettes has no meaning really since the 16bit computers generally had a big palette to choose from while the 8bits were stuck with what they got. Ofc, its interesting to see what they managed to squeeze out of the 8bit machines with big complex graphic games like Duck Tales is, so in my eyes the accomplishment on the C64 is way bigger than doing the same game for an Amiga or Atari ST at the time. But that is me talking as a developer of course.John Christianhttps://www.blogger.com/profile/09327557625354177427noreply@blogger.comtag:blogger.com,1999:blog-7514691251207559863.post-24196032222752883112013-12-23T07:42:44.673+02:002013-12-23T07:42:44.673+02:00Fantastic blog post. I used to be checking constan...Fantastic blog post. I used to be checking constantly to this weblog & I am so inspired! Very educational info, especially the closing paragraphs. I really want such info. I used to be looking for this kind of information for lengthy time. Thank you & good luck.<br /><a href="http://disneygamesfootball.org/" rel="nofollow"> Disney Games </a><br />Anonymoushttps://www.blogger.com/profile/15635215901286577962noreply@blogger.comtag:blogger.com,1999:blog-7514691251207559863.post-85432447563330243652013-12-01T18:34:55.523+02:002013-12-01T18:34:55.523+02:00Wow, some great in depth articles. I'll be fol...Wow, some great in depth articles. I'll be following your blog closelyRuySanhttps://www.blogger.com/profile/05560670798869378094noreply@blogger.com